Files
beyond/Assets/ThirdParty/PlayMaker/Actions/RectTransform/RectTransformSetAnchorMin.cs
2024-11-20 15:21:28 +01:00

81 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("RectTransform")]
[Tooltip("The normalized position in the parent RectTransform that the lower left corner is anchored to. This is relative screen space, values ranges from 0 to 1")]
public class RectTransformSetAnchorMin : BaseUpdateAction
{
[RequiredField]
[CheckForComponent(typeof(RectTransform))]
[Tooltip("The GameObject target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The Vector2 anchor. Set to none for no effect, and/or set individual axis below.")]
public FsmVector2 anchorMin;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMin x value if set. Set to none for no effect")]
public FsmFloat x;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMin x value if set. Set to none for no effect")]
public FsmFloat y;
RectTransform _rt;
public override void Reset()
{
base.Reset();
gameObject = null;
anchorMin = null;
// default axis to variable dropdown with None selected.
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
}
public override void OnEnter()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
_rt = go.GetComponent<RectTransform>();
}
DoSetAnchorMin();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
DoSetAnchorMin();
}
void DoSetAnchorMin()
{
// init position
Vector2 _anchor = _rt.anchorMin;
if (!anchorMin.IsNone)
{
_anchor = anchorMin.Value;
}
// override any axis
if (!x.IsNone) _anchor.x = x.Value;
if (!y.IsNone) _anchor.y = y.Value;
// apply
_rt.anchorMin = _anchor;
}
}
}