// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("RectTransform")] [Tooltip("The normalized position in the parent RectTransform that the lower left corner is anchored to. This is relative screen space, values ranges from 0 to 1")] public class RectTransformSetAnchorMin : BaseUpdateAction { [RequiredField] [CheckForComponent(typeof(RectTransform))] [Tooltip("The GameObject target.")] public FsmOwnerDefault gameObject; [Tooltip("The Vector2 anchor. Set to none for no effect, and/or set individual axis below.")] public FsmVector2 anchorMin; [HasFloatSlider(0f,1f)] [Tooltip("Setting only the x value. Overrides anchorMin x value if set. Set to none for no effect")] public FsmFloat x; [HasFloatSlider(0f,1f)] [Tooltip("Setting only the x value. Overrides anchorMin x value if set. Set to none for no effect")] public FsmFloat y; RectTransform _rt; public override void Reset() { base.Reset(); gameObject = null; anchorMin = null; // default axis to variable dropdown with None selected. x = new FsmFloat { UseVariable = true }; y = new FsmFloat { UseVariable = true }; } public override void OnEnter() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go != null) { _rt = go.GetComponent(); } DoSetAnchorMin(); if (!everyFrame) { Finish(); } } public override void OnActionUpdate() { DoSetAnchorMin(); } void DoSetAnchorMin() { // init position Vector2 _anchor = _rt.anchorMin; if (!anchorMin.IsNone) { _anchor = anchorMin.Value; } // override any axis if (!x.IsNone) _anchor.x = x.Value; if (!y.IsNone) _anchor.y = y.Value; // apply _rt.anchorMin = _anchor; } } }