Files
2024-11-20 15:21:28 +01:00

68 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Quaternion)]
[Tooltip("Inverse a quaternion")]
public class QuaternionInverse : QuaternionBaseAction
{
[RequiredField]
[Tooltip("the rotation")]
public FsmQuaternion rotation;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the inverse of the rotation variable.")]
public FsmQuaternion result;
public override void Reset()
{
rotation = null;
result = null;
everyFrame = true;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
public override void OnEnter()
{
DoQuatInverse();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (everyFrameOption == everyFrameOptions.Update )
{
DoQuatInverse();
}
}
public override void OnLateUpdate()
{
if (everyFrameOption == everyFrameOptions.LateUpdate )
{
DoQuatInverse();
}
}
public override void OnFixedUpdate()
{
if (everyFrameOption == everyFrameOptions.FixedUpdate )
{
DoQuatInverse();
}
}
void DoQuatInverse()
{
result.Value = Quaternion.Inverse(rotation.Value);
}
}
}