Files
2024-11-20 15:21:28 +01:00

61 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Gets the 2d Speed of a Game Object and stores it in a Float Variable. NOTE: The Game Object must have a rigid body 2D.")]
public class GetSpeed2d : ComponentAction<Rigidbody2D>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody2D))]
[Tooltip("The GameObject with the Rigidbody2D attached")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The speed, or in technical terms: velocity magnitude")]
public FsmFloat storeResult;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetSpeed();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetSpeed();
}
void DoGetSpeed()
{
if (storeResult.IsNone) return;
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
storeResult.Value = rigidbody2d.velocity.magnitude;
}
}
}