61 lines
1.2 KiB
C#
61 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Material)]
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[Tooltip("Sets the material on a game object.")]
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public class SetMaterial : ComponentAction<Renderer>
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{
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[RequiredField]
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[CheckForComponent(typeof(Renderer))]
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public FsmOwnerDefault gameObject;
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public FsmInt materialIndex;
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[RequiredField]
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public FsmMaterial material;
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public override void Reset()
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{
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gameObject = null;
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material = null;
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materialIndex = 0;
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}
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public override void OnEnter()
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{
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DoSetMaterial();
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Finish();
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}
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void DoSetMaterial()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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if (materialIndex.Value == 0)
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{
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renderer.material = material.Value;
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}
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else if (renderer.materials.Length > materialIndex.Value)
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{
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var materials = renderer.materials;
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materials[materialIndex.Value] = material.Value;
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renderer.materials = materials;
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}
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoName(this, material);
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}
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#endif
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}
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} |