// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Material)] [Tooltip("Sets the material on a game object.")] public class SetMaterial : ComponentAction { [RequiredField] [CheckForComponent(typeof(Renderer))] public FsmOwnerDefault gameObject; public FsmInt materialIndex; [RequiredField] public FsmMaterial material; public override void Reset() { gameObject = null; material = null; materialIndex = 0; } public override void OnEnter() { DoSetMaterial(); Finish(); } void DoSetMaterial() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (!UpdateCache(go)) { return; } if (materialIndex.Value == 0) { renderer.material = material.Value; } else if (renderer.materials.Length > materialIndex.Value) { var materials = renderer.materials; materials[materialIndex.Value] = material.Value; renderer.materials = materials; } } #if UNITY_EDITOR public override string AutoName() { return ActionHelpers.AutoName(this, material); } #endif } }