61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Measures the Distance betweens 2 Game Objects and stores the result in a Float Variable.")]
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public class GetDistance : FsmStateAction
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{
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[RequiredField]
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[Tooltip("Measure distance from this GameObject.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("Target GameObject.")]
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public FsmGameObject target;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the distance in a float variable.")]
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public FsmFloat storeResult;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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target = null;
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storeResult = null;
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everyFrame = true;
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}
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public override void OnEnter()
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{
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DoGetDistance();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetDistance();
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}
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void DoGetDistance()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null || target.Value == null || storeResult == null)
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{
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return;
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}
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storeResult.Value = Vector3.Distance(go.transform.position, target.Value.transform.position);
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}
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}
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} |