Files
2024-11-20 15:21:28 +01:00

42 lines
904 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Device)]
[Tooltip("Sends events based on Touch Phases. Optionally filter by a fingerID.")]
public class TouchEvent : FsmStateAction
{
public FsmInt fingerId;
public TouchPhase touchPhase;
public FsmEvent sendEvent;
[UIHint(UIHint.Variable)]
public FsmInt storeFingerId;
public override void Reset()
{
fingerId = new FsmInt { UseVariable = true } ;
storeFingerId = null;
}
public override void OnUpdate()
{
if (Input.touchCount > 0)
{
foreach (var touch in Input.touches)
{
if (fingerId.IsNone || touch.fingerId == fingerId.Value)
{
if (touch.phase == touchPhase)
{
storeFingerId.Value = touch.fingerId;
Fsm.Event(sendEvent);
}
}
}
}
}
}
}