// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Device)] [Tooltip("Sends events based on Touch Phases. Optionally filter by a fingerID.")] public class TouchEvent : FsmStateAction { public FsmInt fingerId; public TouchPhase touchPhase; public FsmEvent sendEvent; [UIHint(UIHint.Variable)] public FsmInt storeFingerId; public override void Reset() { fingerId = new FsmInt { UseVariable = true } ; storeFingerId = null; } public override void OnUpdate() { if (Input.touchCount > 0) { foreach (var touch in Input.touches) { if (fingerId.IsNone || touch.fingerId == fingerId.Value) { if (touch.phase == touchPhase) { storeFingerId.Value = touch.fingerId; Fsm.Event(sendEvent); } } } } } } }