Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Convert/ConvertEnumToString.cs
2024-11-20 15:21:28 +01:00

58 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Convert)]
[Tooltip("Converts an Enum value to a String value.")]
public class ConvertEnumToString : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Enum variable to convert.")]
public FsmEnum enumVariable;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The String variable to store the converted value.")]
public FsmString stringVariable;
[Tooltip("Repeat every frame. Useful if the Enum variable is changing.")]
public bool everyFrame;
public override void Reset()
{
enumVariable = null;
stringVariable = null;
everyFrame = false;
}
public override void OnEnter()
{
DoConvertEnumToString();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoConvertEnumToString();
}
void DoConvertEnumToString()
{
stringVariable.Value = enumVariable.Value != null ? enumVariable.Value.ToString() : "";
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoNameConvert(this, enumVariable, stringVariable);
}
#endif
}
}