58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Convert)]
|
|
[Tooltip("Converts an Enum value to a String value.")]
|
|
public class ConvertEnumToString : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("The Enum variable to convert.")]
|
|
public FsmEnum enumVariable;
|
|
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("The String variable to store the converted value.")]
|
|
public FsmString stringVariable;
|
|
|
|
[Tooltip("Repeat every frame. Useful if the Enum variable is changing.")]
|
|
public bool everyFrame;
|
|
|
|
public override void Reset()
|
|
{
|
|
enumVariable = null;
|
|
stringVariable = null;
|
|
everyFrame = false;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoConvertEnumToString();
|
|
|
|
if (!everyFrame)
|
|
{
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
DoConvertEnumToString();
|
|
}
|
|
|
|
void DoConvertEnumToString()
|
|
{
|
|
stringVariable.Value = enumVariable.Value != null ? enumVariable.Value.ToString() : "";
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
public override string AutoName()
|
|
{
|
|
return ActionHelpers.AutoNameConvert(this, enumVariable, stringVariable);
|
|
}
|
|
#endif
|
|
}
|
|
} |