66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Convert)]
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[Tooltip("Converts a Bool value to a String value.")]
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public class ConvertBoolToString : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The Bool variable to test.")]
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public FsmBool boolVariable;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The String variable to set based on the Bool variable value.")]
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public FsmString stringVariable;
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[Tooltip("String value if Bool variable is false.")]
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public FsmString falseString;
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[Tooltip("String value if Bool variable is true.")]
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public FsmString trueString;
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[Tooltip("Repeat every frame. Useful if the Bool variable is changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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boolVariable = null;
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stringVariable = null;
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falseString = "False";
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trueString = "True";
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoConvertBoolToString();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoConvertBoolToString();
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}
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void DoConvertBoolToString()
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{
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stringVariable.Value = boolVariable.Value ? trueString.Value : falseString.Value;
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoNameConvert(this, boolVariable, stringVariable);
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}
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#endif
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}
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} |