Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Convert/ConvertBoolToString.cs
2024-11-20 15:21:28 +01:00

66 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Convert)]
[Tooltip("Converts a Bool value to a String value.")]
public class ConvertBoolToString : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Bool variable to test.")]
public FsmBool boolVariable;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The String variable to set based on the Bool variable value.")]
public FsmString stringVariable;
[Tooltip("String value if Bool variable is false.")]
public FsmString falseString;
[Tooltip("String value if Bool variable is true.")]
public FsmString trueString;
[Tooltip("Repeat every frame. Useful if the Bool variable is changing.")]
public bool everyFrame;
public override void Reset()
{
boolVariable = null;
stringVariable = null;
falseString = "False";
trueString = "True";
everyFrame = false;
}
public override void OnEnter()
{
DoConvertBoolToString();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoConvertBoolToString();
}
void DoConvertBoolToString()
{
stringVariable.Value = boolVariable.Value ? trueString.Value : falseString.Value;
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoNameConvert(this, boolVariable, stringVariable);
}
#endif
}
}