74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Character)]
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[Tooltip("Gets info on the last Character Controller collision and store in variables.")]
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public class GetControllerHitInfo : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the GameObject hit in the last collision.")]
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public FsmGameObject gameObjectHit;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the contact point of the last collision in world coordinates.")]
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public FsmVector3 contactPoint;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the normal of the last collision.")]
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public FsmVector3 contactNormal;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the direction of the last move before the collision.")]
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public FsmVector3 moveDirection;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the distance of the last move before the collision.")]
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public FsmFloat moveLength;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the physics material of the Game Object Hit. Useful for triggering different effects. Audio, particles...")]
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public FsmString physicsMaterialName;
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public override void Reset()
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{
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gameObjectHit = null;
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contactPoint = null;
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contactNormal = null;
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moveDirection = null;
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moveLength = null;
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physicsMaterialName = null;
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}
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public override void OnPreprocess()
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{
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Fsm.HandleControllerColliderHit = true;
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}
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private void StoreTriggerInfo()
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{
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if (Fsm.ControllerCollider == null) return;
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gameObjectHit.Value = Fsm.ControllerCollider.gameObject;
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contactPoint.Value = Fsm.ControllerCollider.point;
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contactNormal.Value = Fsm.ControllerCollider.normal;
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moveDirection.Value = Fsm.ControllerCollider.moveDirection;
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moveLength.Value = Fsm.ControllerCollider.moveLength;
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physicsMaterialName.Value = Fsm.ControllerCollider.collider.material.name;
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}
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public override void OnEnter()
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{
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StoreTriggerInfo();
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Finish();
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}
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public override string ErrorCheck()
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{
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return ActionHelpers.CheckPhysicsSetup(Owner);
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}
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}
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} |