Files
2024-11-20 15:21:28 +01:00

23 lines
744 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Verify if your CurrentTarget is Attacking you", UnityEditor.MessageType.Info)]
#endif
public class vTargetIsAttacking : vStateDecision
{
public override string categoryName
{
get { return ""; }
}
public override string defaultName
{
get { return "Target Is Attacking?"; }
}
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
if (fsmBehaviour.aiController == null || !fsmBehaviour.aiController.currentTarget.isFighter) return false;
return fsmBehaviour.aiController.currentTarget.isAttacking;
}
}
}