namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Verify if your CurrentTarget is Attacking you", UnityEditor.MessageType.Info)] #endif public class vTargetIsAttacking : vStateDecision { public override string categoryName { get { return ""; } } public override string defaultName { get { return "Target Is Attacking?"; } } public override bool Decide(vIFSMBehaviourController fsmBehaviour) { if (fsmBehaviour.aiController == null || !fsmBehaviour.aiController.currentTarget.isFighter) return false; return fsmBehaviour.aiController.currentTarget.isAttacking; } } }