49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Invector.vItemManager
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{
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[vClassHeader("Item Collection HUD", helpBoxText = "Contains all behaviour to show messages sended")]
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public class vItemCollectionTextHUD : MonoBehaviour
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{
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public Text Message;
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/// <summary>
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/// Show a Message on the HUD
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/// </summary>
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/// <param name="message">message to show</param>
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/// <param name="timeToStay">time to stay showing</param>
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/// <param name="timeToFadeOut">time to fade out</param>
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public void Show(string message, float timeToStay = 1, float timeToFadeOut = 1)
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{
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Message.text = message;
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StartCoroutine(Timer(timeToStay, timeToFadeOut));
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}
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IEnumerator Timer(float timeToStay = 1, float timeToFadeOut = 1)
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{
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Message.CrossFadeAlpha(1, 0.5f, false);
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yield return new WaitForSeconds(timeToStay);
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Message.CrossFadeAlpha(0, timeToFadeOut, false);
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yield return new WaitForSeconds(timeToFadeOut + 0.1f);
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Destroy(gameObject);
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}
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private void Awake()
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{
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Clear();
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}
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/// <summary>
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/// Clear message text display
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/// </summary>
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///
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public void Clear()
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{
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Message.text = "";
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Message.CrossFadeAlpha(0, 0, false);
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}
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}
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} |