32 lines
809 B
C#
32 lines
809 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Beyond;
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using UnityEngine;
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public class ButtonSwappersOnLoadSetter : MonoBehaviour
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{
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[SerializeField] private bEquipArea weaponsArea, powersArea;
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[SerializeField] private bItemManager itemManager;
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[SerializeField] private PanelSwitcher weaponsSwitcher, powersSwitcher;
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private void Awake()
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{
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itemManager.onLoadItems.AddListener(SetSwapPanels);
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}
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private void OnDestroy()
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{
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if (itemManager)
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{
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itemManager.onLoadItems.RemoveListener(SetSwapPanels);
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}
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}
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public void SetSwapPanels()
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{
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weaponsSwitcher.SetPanelToIndex(weaponsArea.indexOfEquippedItem);
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//powersSwitcher.SetPanelToIndex(powersArea.indexOfEquippedItem);
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}
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} |