Files
beyond/Assets/Scripts/Tutorial/EatMeatStep.cs
2024-11-20 15:21:28 +01:00

31 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Beyond
{
public class EatMeatStep : MonoBehaviour
{
public BaseStepController baseStepController;
private bool hasUpdatedHealth = false;
public List<Button> buttonsToDisable;
public Button consumeButton;
// Start is called before the first frame update
private void Start()
{
baseStepController.OnStarted += () => { buttonsToDisable.ForEach(button => button.enabled = false); Player.Instance.ThirdPersonController.onChangeHealth.AddListener(MarkAsHPUpdated); };
baseStepController.ConditionsAreMet += () => hasUpdatedHealth;
baseStepController.OnCompletedStart += () => { Player.Instance.ItemManager.AddItemsByID(83, 3); Player.Instance.ItemManager.AddItemsByID(84, 3); consumeButton.enabled = false; };
// baseStepController.OnCompleted += () => { /*buttonsToDisable.ForEach(button => button.enabled = true);*/ consumeButton.enabled = false; };
}
public void MarkAsHPUpdated(float value)
{
hasUpdatedHealth = true;
Player.Instance.ThirdPersonController.onChangeHealth.RemoveListener(MarkAsHPUpdated);
}
}
}