Files
beyond/Assets/Scripts/PostProcessing/Runtime/AutoLoadPipelineAsset.cs
2024-11-20 15:21:28 +01:00

23 lines
440 B
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
[ExecuteAlways]
public class AutoLoadPipelineAsset : MonoBehaviour
{
public UniversalRenderPipelineAsset pipelineAsset;
private void OnEnable()
{
UpdatePipeline();
}
void UpdatePipeline()
{
if (pipelineAsset)
{
GraphicsSettings.renderPipelineAsset = pipelineAsset;
}
}
}