using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; [ExecuteAlways] public class AutoLoadPipelineAsset : MonoBehaviour { public UniversalRenderPipelineAsset pipelineAsset; private void OnEnable() { UpdatePipeline(); } void UpdatePipeline() { if (pipelineAsset) { GraphicsSettings.renderPipelineAsset = pipelineAsset; } } }