Files
2024-11-20 15:21:28 +01:00

56 lines
2.0 KiB
C#

using System.ComponentModel;
namespace Beyond
{
public enum bItemType
{
[Description("")] Consumable = 0,
[Description("Melee")] MeleeWeapon = 1,
[Description("Shooter")] ShooterWeapon = 2,
[Description("(VALUE)")] Ammo = 3,
[Description("")] Archery = 4,
[Description("")] Builder = 5,
[Description("")] Defense = 6,
[Description("")] CraftingMaterials = 7,
[Description("")] Swords = 8,
[Description("")] Axes = 9,
[Description("")] Quantas = 10,
[Description("")] QuantaPower = 11,
[Description("")] Undefined = 12,
[Description("")] Resources = 13,
[Description("")] BeastInfo = 14,
[Description("")] Locations = 15,
[Description("")] Characters = 16,
[Description("")] Science = 17,
[Description("")] ChronicleResources = 18,
[Description("")] Guilts = 19,
[Description("")] PowerScroll = 20,
[Description("")] Gemstones = 21,
[Description("")] ConsumablesFaith = 22
}
public enum bItemAttributes
{
[Description("")] Health = 0,
[Description("")] Stamina = 1,
[Description("<i>Damage</i> : <color=red>(VALUE)</color>")] Damage = 2,
[Description("")] StaminaCost = 3,
[Description("")] DefenseRate = 4,
[Description("")] DefenseRange = 5,
[Description("(VALUE)")] AmmoCount = 6,
[Description("")] MaxHealth = 7,
[Description("")] MaxStamina = 8,
[Description("(VALUE)")] SecundaryAmmoCount = 9,
[Description("")] SecundaryDamage = 10,
[Description("")] Cost = 11,
[Description("")] Faith = 12,
[Description("")] Brightness = 13,
[Description("")] ImageYDescOffset = 14,
[Description("")] ImageXDescOffset = 15,
[Description("")] MinDamage = 16,
[Description("")] MaxDamage = 17,
[Description("")] Rarity = 18,
[Description("Used for empowering swords")] Power = 19,
[Description("Bonus Damage")] BonusDamage = 20
}
}