using System.ComponentModel; namespace Beyond { public enum bItemType { [Description("")] Consumable = 0, [Description("Melee")] MeleeWeapon = 1, [Description("Shooter")] ShooterWeapon = 2, [Description("(VALUE)")] Ammo = 3, [Description("")] Archery = 4, [Description("")] Builder = 5, [Description("")] Defense = 6, [Description("")] CraftingMaterials = 7, [Description("")] Swords = 8, [Description("")] Axes = 9, [Description("")] Quantas = 10, [Description("")] QuantaPower = 11, [Description("")] Undefined = 12, [Description("")] Resources = 13, [Description("")] BeastInfo = 14, [Description("")] Locations = 15, [Description("")] Characters = 16, [Description("")] Science = 17, [Description("")] ChronicleResources = 18, [Description("")] Guilts = 19, [Description("")] PowerScroll = 20, [Description("")] Gemstones = 21, [Description("")] ConsumablesFaith = 22 } public enum bItemAttributes { [Description("")] Health = 0, [Description("")] Stamina = 1, [Description("Damage : (VALUE)")] Damage = 2, [Description("")] StaminaCost = 3, [Description("")] DefenseRate = 4, [Description("")] DefenseRange = 5, [Description("(VALUE)")] AmmoCount = 6, [Description("")] MaxHealth = 7, [Description("")] MaxStamina = 8, [Description("(VALUE)")] SecundaryAmmoCount = 9, [Description("")] SecundaryDamage = 10, [Description("")] Cost = 11, [Description("")] Faith = 12, [Description("")] Brightness = 13, [Description("")] ImageYDescOffset = 14, [Description("")] ImageXDescOffset = 15, [Description("")] MinDamage = 16, [Description("")] MaxDamage = 17, [Description("")] Rarity = 18, [Description("Used for empowering swords")] Power = 19, [Description("Bonus Damage")] BonusDamage = 20 } }