48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using PixelCrushers.DialogueSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond
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{
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//Adds supoprt to a touch button with a new input system
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public class PlayerProximitySelector : ProximitySelector
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{
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// Start is called before the first frame update
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//GameControls controls;
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// Start is called before the first frame update
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private void Awake()
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{
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//controls = new GameControls();
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}
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private void OnDisable()
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{
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//controls.Disable();
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}
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private void OnEnable()
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{
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//controls.Enable();
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//controls.Player.ActionTrigger.performed += Action_performed;
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}
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/*
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private void Action_performed(UnityEngine.InputSystem.InputAction.CallbackContext obj)
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{
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Debug.Log("ActionTrigger");
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UseCurrentSelection();
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}
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*/
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override public void Start()
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{
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base.Start();
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}
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// Update is called once per frame
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override protected void Update()
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{
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base.Update();
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}
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}
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}
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