Files
beyond/Assets/Scripts/Dialogue/PlayerProximitySelector.cs
2024-11-20 15:21:28 +01:00

48 lines
1.2 KiB
C#

using PixelCrushers.DialogueSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
//Adds supoprt to a touch button with a new input system
public class PlayerProximitySelector : ProximitySelector
{
// Start is called before the first frame update
//GameControls controls;
// Start is called before the first frame update
private void Awake()
{
//controls = new GameControls();
}
private void OnDisable()
{
//controls.Disable();
}
private void OnEnable()
{
//controls.Enable();
//controls.Player.ActionTrigger.performed += Action_performed;
}
/*
private void Action_performed(UnityEngine.InputSystem.InputAction.CallbackContext obj)
{
Debug.Log("ActionTrigger");
UseCurrentSelection();
}
*/
override public void Start()
{
base.Start();
}
// Update is called once per frame
override protected void Update()
{
base.Update();
}
}
}