Files
2024-11-20 15:21:28 +01:00

27 lines
644 B
C#

using System.Collections;
using System.Collections.Generic;
using PixelCrushers.QuestMachine;
using UnityEngine;
namespace Beyond
{
public class GuiltGiver : MonoBehaviour
{
[SerializeField] private Quest m_guilt;
[SerializeField] private bool shouldGiveOnlyOnce = false, alreadyGiven = false;
public void GiveGuilt()
{
if (shouldGiveOnlyOnce && alreadyGiven)
{
return;
}
else
{
alreadyGiven = true;
Player.Instance.PlayerConfessionController.AddGuilt(m_guilt);
}
}
}
}