using System.Collections; using System.Collections.Generic; using PixelCrushers.QuestMachine; using UnityEngine; namespace Beyond { public class GuiltGiver : MonoBehaviour { [SerializeField] private Quest m_guilt; [SerializeField] private bool shouldGiveOnlyOnce = false, alreadyGiven = false; public void GiveGuilt() { if (shouldGiveOnlyOnce && alreadyGiven) { return; } else { alreadyGiven = true; Player.Instance.PlayerConfessionController.AddGuilt(m_guilt); } } } }