Files
beyond/Assets/Scripts/Controllers/Confession/CourtRoomShadowController.cs
2024-11-20 15:21:28 +01:00

24 lines
541 B
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Beyond
{
public class CourtRoomShadowController : MonoBehaviour
{
[SerializeField] private List<ShadowArea> m_shadows = new List<ShadowArea>();
[Button]
public void SpawnEnemies()
{
m_shadows.ForEach(x =>
{
// x.ShadowPrefab.SpawnEndEffect();
x.ShadowPrefab.SpawnEndObject();
});
}
}
}