Files

23 lines
646 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Verify if the AI Controller is currently moving towards a Destination", UnityEditor.MessageType.Info)]
#endif
public class vAIIsInDestination : vStateDecision
{
public override string categoryName
{
get { return "Movement/"; }
}
public override string defaultName
{
get { return "Is In Destination"; }
}
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
return fsmBehaviour.aiController.isInDestination;
}
}
}