namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Verify if the AI Controller is currently moving towards a Destination", UnityEditor.MessageType.Info)] #endif public class vAIIsInDestination : vStateDecision { public override string categoryName { get { return "Movement/"; } } public override string defaultName { get { return "Is In Destination"; } } public override bool Decide(vIFSMBehaviourController fsmBehaviour) { return fsmBehaviour.aiController.isInDestination; } } }