31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using UnityEngine;
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namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Set The Damage sender as AI Target", UnityEditor.MessageType.Info)]
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#endif
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public class vSetDamageSenderAsTarget : vStateAction
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{
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public override string categoryName
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{
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get { return "Detection/"; }
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}
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public override string defaultName
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{
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get { return "Set DamageSender as Target"; }
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}
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public vSetDamageSenderAsTarget()
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{
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executionType = vFSMComponentExecutionType.OnStateEnter;
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}
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public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
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{
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if(fsmBehaviour.aiController.receivedDamage.lastSender)
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{
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fsmBehaviour.aiController.SetCurrentTarget(fsmBehaviour.aiController.receivedDamage.lastSender);
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}
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}
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}
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} |