using UnityEngine; namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Set The Damage sender as AI Target", UnityEditor.MessageType.Info)] #endif public class vSetDamageSenderAsTarget : vStateAction { public override string categoryName { get { return "Detection/"; } } public override string defaultName { get { return "Set DamageSender as Target"; } } public vSetDamageSenderAsTarget() { executionType = vFSMComponentExecutionType.OnStateEnter; } public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate) { if(fsmBehaviour.aiController.receivedDamage.lastSender) { fsmBehaviour.aiController.SetCurrentTarget(fsmBehaviour.aiController.receivedDamage.lastSender); } } } }