Files
2024-11-20 15:21:28 +01:00

27 lines
932 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Requires a HeadTrack attached to your AI Controller", UnityEditor.MessageType.Info)]
#endif
public class vLookToTargetAction : vStateAction
{
public override string categoryName
{
get { return "Controller/"; }
}
public override string defaultName
{
get { return "Look To Target (Headtrack)"; }
}
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
if (fsmBehaviour != null && fsmBehaviour.aiController.currentTarget.transform && fsmBehaviour.aiController.targetInLineOfSight)
{
fsmBehaviour.aiController.LookTo(fsmBehaviour.aiController.lastTargetPosition, 3f);
}
}
}
}