namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Requires a HeadTrack attached to your AI Controller", UnityEditor.MessageType.Info)] #endif public class vLookToTargetAction : vStateAction { public override string categoryName { get { return "Controller/"; } } public override string defaultName { get { return "Look To Target (Headtrack)"; } } public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate) { if (fsmBehaviour != null && fsmBehaviour.aiController.currentTarget.transform && fsmBehaviour.aiController.targetInLineOfSight) { fsmBehaviour.aiController.LookTo(fsmBehaviour.aiController.lastTargetPosition, 3f); } } } }