27 lines
904 B
C#
27 lines
904 B
C#
using UnityEngine;
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namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Requires a Headtrack to Look to the last damage sender", UnityEditor.MessageType.Info)]
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#endif
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public class vLookToDamageSender : vStateAction
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{
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public override string categoryName
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{
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get { return "Controller/"; }
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}
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public override string defaultName
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{
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get { return "Look To Damage Sender (Headtrack)"; }
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}
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public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
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{
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if (fsmBehaviour.aiController.receivedDamage.lastSender)
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{
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fsmBehaviour.aiController.LookToTarget(fsmBehaviour.aiController.receivedDamage.lastSender);
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}
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}
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}
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} |