Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Actions/vLookToDamageSender.cs
2024-11-20 15:21:28 +01:00

27 lines
904 B
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Requires a Headtrack to Look to the last damage sender", UnityEditor.MessageType.Info)]
#endif
public class vLookToDamageSender : vStateAction
{
public override string categoryName
{
get { return "Controller/"; }
}
public override string defaultName
{
get { return "Look To Damage Sender (Headtrack)"; }
}
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
if (fsmBehaviour.aiController.receivedDamage.lastSender)
{
fsmBehaviour.aiController.LookToTarget(fsmBehaviour.aiController.receivedDamage.lastSender);
}
}
}
}