26 lines
533 B
C#
26 lines
533 B
C#
using Invector.vItemManager;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EquipDisplayWindowDisabler : MonoBehaviour
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{
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[SerializeField]
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private vInventory inventory;
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// Start is called before the first frame update
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private void Awake()
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{
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inventory.OnUpdateInventory += PreventNullError;
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}
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private void OnDestroy()
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{
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inventory.OnUpdateInventory -= PreventNullError;
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}
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private void PreventNullError()
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{
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}
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} |