34 lines
669 B
C#
34 lines
669 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Beyond
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{
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public class SwipeButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
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{
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public void OnDrag(PointerEventData eventData)
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{
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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} |