Files
beyond/Assets/Scripts/Editor/PrefabBrowserWindow.cs
szczuras4 707eb89cf7 clean
2025-09-22 18:02:22 +02:00

352 lines
14 KiB
C#

using UnityEditor;
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
public class PrefabBrowserWindow : EditorWindow
{
private PrefabBrowserDatabase database;
private int selectedGroupIndex = -1;
private string newGroupName = "New Group";
private Vector2 leftPaneScroll;
private Vector2 rightPaneScroll;
private GUIStyle frameStyle;
private float iconSize = 80f;
private string searchFilter = "";
private const float ListViewThreshold = 61f;
private GameObject selectedPrefab = null;
private void OnEnable()
{
LoadDatabase();
iconSize = EditorPrefs.GetFloat("PrefabBrowser_IconSize", 80f);
}
private void OnFocus()
{
LoadDatabase();
Repaint();
}
[MenuItem("Tools/Prefab Browser")]
public static void ShowWindow()
{
GetWindow<PrefabBrowserWindow>("Prefab Browser");
}
private void LoadDatabase()
{
string[] guids = AssetDatabase.FindAssets("t:PrefabBrowserDatabase");
if (guids.Length > 0)
{
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
database = AssetDatabase.LoadAssetAtPath<PrefabBrowserDatabase>(path);
}
else
{
database = null;
}
}
private void OnGUI()
{
if (database == null)
{
EditorGUILayout.HelpBox("Prefab Browser Database not found. Please create one via:\nAssets -> Create -> Tools -> Prefab Browser Database", MessageType.Warning);
if (GUILayout.Button("Try to Reload Database")) LoadDatabase();
return;
}
if (frameStyle == null)
{
frameStyle = new GUIStyle(GUI.skin.box);
frameStyle.margin = new RectOffset(4, 4, 0, 5);
frameStyle.padding = new RectOffset(2, 2, 2, 2);
}
EditorGUILayout.BeginHorizontal();
DrawLeftPane();
DrawRightPane();
EditorGUILayout.EndHorizontal();
}
private void DrawLeftPane()
{
EditorGUILayout.BeginVertical(GUI.skin.box, GUILayout.Width(200), GUILayout.ExpandHeight(true));
EditorGUILayout.LabelField("Prefab Groups", EditorStyles.boldLabel);
leftPaneScroll = EditorGUILayout.BeginScrollView(leftPaneScroll);
if (database.groups != null)
{
for (int i = 0; i < database.groups.Count; i++)
{
var group = database.groups[i];
EditorGUILayout.BeginVertical(frameStyle);
{
Color rowBackgroundColor = (i == selectedGroupIndex) ? new Color(0.24f, 0.48f, 0.85f) : group.groupColor;
Color textColor = (i == selectedGroupIndex) ? Color.white : (group.useLightText ? Color.white : Color.black);
Rect coloredBarRect = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, GUILayout.Height(22));
EditorGUI.DrawRect(coloredBarRect, rowBackgroundColor);
GUIStyle labelStyle = new GUIStyle(EditorStyles.label) { normal = { textColor = textColor } };
labelStyle.fontStyle = FontStyle.Bold;
labelStyle.padding.left = 5;
GUI.Label(new Rect(coloredBarRect.x, coloredBarRect.y, coloredBarRect.width - 25, coloredBarRect.height), group.groupName, labelStyle);
Rect settingsIconRect = new Rect(coloredBarRect.x + coloredBarRect.width - 22, coloredBarRect.y + 2, 18, 18);
GUI.DrawTexture(settingsIconRect, EditorGUIUtility.IconContent("d_Settings").image);
Event currentEvent = Event.current;
if (currentEvent.type == EventType.MouseDown && currentEvent.button == 0)
{
if (settingsIconRect.Contains(currentEvent.mousePosition))
{
PrefabGroupSettingsWindow.ShowAsDropDown(settingsIconRect, group, database);
currentEvent.Use();
}
else if (coloredBarRect.Contains(currentEvent.mousePosition))
{
if (selectedGroupIndex != i)
{
selectedPrefab = null;
}
selectedGroupIndex = i;
Repaint();
currentEvent.Use();
}
}
}
EditorGUILayout.EndVertical();
}
}
EditorGUILayout.EndScrollView();
EditorGUILayout.Space();
EditorGUILayout.LabelField("Create New Group:", EditorStyles.miniBoldLabel);
newGroupName = EditorGUILayout.TextField(newGroupName);
if (GUILayout.Button("Add Group") && !string.IsNullOrWhiteSpace(newGroupName))
{
database.groups.Add(new PrefabGroup { groupName = newGroupName });
newGroupName = "New Group";
EditorUtility.SetDirty(database);
AssetDatabase.SaveAssets();
}
EditorGUILayout.EndVertical();
}
private void DrawRightPane()
{
EditorGUILayout.BeginVertical(GUI.skin.box, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
if (selectedGroupIndex < 0 || database.groups == null || selectedGroupIndex >= database.groups.Count)
{
EditorGUILayout.LabelField("Select a group from the left panel.", EditorStyles.centeredGreyMiniLabel);
EditorGUILayout.EndVertical();
return;
}
var selectedGroup = database.groups[selectedGroupIndex];
Color headerBgColor = selectedGroup.groupColor;
Color headerTextColor = selectedGroup.useLightText ? Color.white : Color.black;
GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel) { alignment = TextAnchor.MiddleCenter, padding = new RectOffset(5, 5, 5, 5) };
Texture2D headerBgTexture = new Texture2D(1, 1);
headerBgTexture.SetPixel(0, 0, headerBgColor);
headerBgTexture.Apply();
headerStyle.normal.background = headerBgTexture;
headerStyle.normal.textColor = headerTextColor;
GUILayout.Label($"Prefabs in '{selectedGroup.groupName}'", headerStyle, GUILayout.ExpandWidth(true));
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
searchFilter = EditorGUILayout.TextField(searchFilter, EditorStyles.toolbarSearchField);
if (GUILayout.Button("X", EditorStyles.toolbarButton, GUILayout.Width(22)))
{
searchFilter = "";
GUI.FocusControl(null);
}
EditorGUILayout.EndHorizontal();
rightPaneScroll = EditorGUILayout.BeginScrollView(rightPaneScroll);
var filteredPrefabs = selectedGroup.prefabs.Where(p => p != null &&
(string.IsNullOrWhiteSpace(searchFilter) || p.name.ToLowerInvariant().Contains(searchFilter.ToLowerInvariant()))
).ToList();
if (iconSize < ListViewThreshold)
{
foreach (var prefab in filteredPrefabs)
{
DrawPrefabListItem(prefab, selectedGroup);
}
}
else
{
float cellWidth = iconSize + 20;
int gridCols = Mathf.Max(1, Mathf.FloorToInt((position.width - 220) / cellWidth));
if (filteredPrefabs.Count > 0)
{
for (int i = 0; i < filteredPrefabs.Count; i += gridCols)
{
EditorGUILayout.BeginHorizontal();
for (int j = 0; j < gridCols; j++)
{
if (i + j < filteredPrefabs.Count)
{
DrawPrefabIcon(filteredPrefabs[i + j], selectedGroup, iconSize);
}
else GUILayout.Space(cellWidth);
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
}
}
EditorGUILayout.EndScrollView();
DrawBottomControls();
EditorGUILayout.EndVertical();
}
private void DrawBottomControls()
{
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
float newIconSize = GUILayout.HorizontalSlider(iconSize, 60f, 120f, GUILayout.Width(150));
if (newIconSize != iconSize)
{
iconSize = newIconSize;
EditorPrefs.SetFloat("PrefabBrowser_IconSize", iconSize);
}
EditorGUILayout.EndHorizontal();
Rect dropArea = GUILayoutUtility.GetRect(0.0f, 50.0f, GUILayout.ExpandWidth(true));
GUI.Box(dropArea, "Drag & Drop Prefabs Here");
HandleDragAndDrop(dropArea);
}
// --- NOWA FUNKCJA POMOCNICZA: Rysuje ramkê wokó³ prostok¹ta ---
private void DrawSelectionFrame(Rect rect, Color color, int thickness)
{
// Rysujemy 4 prostok¹ty (góra, dó³, lewo, prawo), aby stworzyæ ramkê
// U¿ywamy bia³ej tekstury i zabarwiamy j¹ na po¿¹dany kolor - to standardowa i wydajna technika w edytorze.
Texture2D texture = EditorGUIUtility.whiteTexture;
GUI.color = color;
GUI.DrawTexture(new Rect(rect.x, rect.y, rect.width, thickness), texture); // Góra
GUI.DrawTexture(new Rect(rect.x, rect.yMax - thickness, rect.width, thickness), texture); // Dó³
GUI.DrawTexture(new Rect(rect.x, rect.y, thickness, rect.height), texture); // Lewo
GUI.DrawTexture(new Rect(rect.xMax - thickness, rect.y, thickness, rect.height), texture); // Prawo
GUI.color = Color.white; // Resetujemy kolor do domyœlnego
}
private void DrawPrefabListItem(GameObject prefab, PrefabGroup group)
{
EditorGUILayout.BeginHorizontal(GUI.skin.box);
Texture icon = AssetPreview.GetMiniThumbnail(prefab);
GUILayout.Label(icon, GUILayout.Width(20), GUILayout.Height(20));
EditorGUILayout.LabelField(prefab.name);
GUILayout.FlexibleSpace();
if (GUILayout.Button("Remove", GUILayout.Width(60)))
{
group.prefabs.Remove(prefab);
EditorUtility.SetDirty(database);
}
EditorGUILayout.EndHorizontal();
Rect itemRect = GUILayoutUtility.GetLastRect();
// --- ZMIANA: Rysujemy ramkê zamiast pó³przezroczystego t³a ---
if (selectedPrefab == prefab)
{
DrawSelectionFrame(itemRect, new Color(0.24f, 0.48f, 0.85f, 1f), 1); // Cieñsza ramka dla listy
}
Event currentEvent = Event.current;
// Rozdzielamy logikê: klikniêcie zaznacza, przeci¹ganie rozpoczyna siê, gdy mysz jest wciœniêta i siê rusza
if (itemRect.Contains(currentEvent.mousePosition))
{
if (currentEvent.type == EventType.MouseDown && currentEvent.button == 0)
{
selectedPrefab = prefab;
Repaint();
currentEvent.Use();
}
if (currentEvent.type == EventType.MouseDrag && currentEvent.button == 0 && selectedPrefab == prefab)
{
DragAndDrop.PrepareStartDrag();
DragAndDrop.objectReferences = new Object[] { prefab };
DragAndDrop.StartDrag(prefab.name);
currentEvent.Use();
}
}
}
private void DrawPrefabIcon(GameObject prefab, PrefabGroup group, float currentIconSize)
{
if (prefab == null) return;
float cellWidth = currentIconSize + 20;
EditorGUILayout.BeginVertical(GUILayout.Width(cellWidth));
Texture2D preview = AssetPreview.GetAssetPreview(prefab) ?? AssetPreview.GetMiniTypeThumbnail(typeof(GameObject));
Rect previewRect = GUILayoutUtility.GetRect(currentIconSize, currentIconSize);
GUI.Box(previewRect, preview);
// --- ZMIANA: Rysujemy ramkê zamiast pó³przezroczystego t³a ---
if (selectedPrefab == prefab)
{
DrawSelectionFrame(previewRect, new Color(0.24f, 0.48f, 0.85f, 1f), 2); // Grubsza ramka dla siatki
}
Event currentEvent = Event.current;
// Rozdzielamy logikê: klikniêcie zaznacza, przeci¹ganie rozpoczyna siê, gdy mysz jest wciœniêta i siê rusza
if (previewRect.Contains(currentEvent.mousePosition))
{
if (currentEvent.type == EventType.MouseDown && currentEvent.button == 0)
{
selectedPrefab = prefab;
Repaint();
currentEvent.Use();
}
if (currentEvent.type == EventType.MouseDrag && currentEvent.button == 0 && selectedPrefab == prefab)
{
DragAndDrop.PrepareStartDrag();
DragAndDrop.objectReferences = new Object[] { prefab };
DragAndDrop.StartDrag(prefab.name);
currentEvent.Use();
}
}
EditorGUILayout.LabelField(prefab.name, EditorStyles.miniLabel, GUILayout.Width(currentIconSize));
if (GUILayout.Button("Remove", EditorStyles.miniButton))
{
group.prefabs.Remove(prefab);
EditorUtility.SetDirty(database);
}
EditorGUILayout.EndVertical();
}
private void HandleDragAndDrop(Rect dropArea)
{
Event currentEvent = Event.current;
if (currentEvent.type != EventType.DragUpdated && currentEvent.type != EventType.DragPerform) return;
if (!dropArea.Contains(currentEvent.mousePosition)) return;
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
if (currentEvent.type == EventType.DragPerform)
{
DragAndDrop.AcceptDrag();
var selectedPrefabs = DragAndDrop.objectReferences
.OfType<GameObject>()
.Where(go => PrefabUtility.IsPartOfPrefabAsset(go) && !database.groups[selectedGroupIndex].prefabs.Contains(go));
database.groups[selectedGroupIndex].prefabs.AddRange(selectedPrefabs);
EditorUtility.SetDirty(database);
}
currentEvent.Use();
}
}