Ruined Town optimizations
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@@ -147,6 +147,7 @@ Material:
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EffectThreshold: 0.933
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- _EnvironmentReflections: 1
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- _FadeDistance: 0
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@@ -168,6 +169,7 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 1
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- _Threshold: 0
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- _USEDISTANCEFADE: 0
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@@ -133,6 +133,7 @@ Material:
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EffectThreshold: 0
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- _EnvironmentReflections: 1
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- _FadeDistance: 0.21
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@@ -152,6 +153,7 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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- _SrcBlendAlpha: 1
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- _Surface: 1
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- _Threshold: 0
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- _USEDISTANCEFADE: 1
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@@ -133,6 +133,7 @@ Material:
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EffectThreshold: 0
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- _EnvironmentReflections: 1
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- _FadeDistance: 0.43
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@@ -152,6 +153,7 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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- _SrcBlendAlpha: 1
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- _Surface: 1
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- _Threshold: 0
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- _USEDISTANCEFADE: 1
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