wasteland optimizations

This commit is contained in:
szczuras4
2025-11-13 19:33:44 +01:00
parent 0c579fa12e
commit b4f42cd414
3 changed files with 988 additions and 4906 deletions

File diff suppressed because it is too large Load Diff

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@@ -47,7 +47,7 @@ MonoBehaviour:
m_AdditionalLightsRenderingMode: 1 m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 5 m_AdditionalLightsPerObjectLimit: 5
m_AdditionalLightShadowsSupported: 1 m_AdditionalLightShadowsSupported: 1
m_AdditionalLightsShadowmapResolution: 2048 m_AdditionalLightsShadowmapResolution: 4096
m_AdditionalLightsShadowResolutionTierLow: 512 m_AdditionalLightsShadowResolutionTierLow: 512
m_AdditionalLightsShadowResolutionTierMedium: 1024 m_AdditionalLightsShadowResolutionTierMedium: 1024
m_AdditionalLightsShadowResolutionTierHigh: 2048 m_AdditionalLightsShadowResolutionTierHigh: 2048

View File

@@ -65,11 +65,11 @@ Material:
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- _BlendOp: 0 - _BlendOp: 2
- _BumpScale: 1 - _BumpScale: 1
- _Cutoff: 0.5 - _Cutoff: 0.5
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
- _DstBlend: 1 - _DstBlend: 10
- _GlossMapScale: 1 - _GlossMapScale: 1
- _Glossiness: 0.5 - _Glossiness: 0.5
- _GlossyReflections: 1 - _GlossyReflections: 1