wasteland optimizations
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@@ -47,7 +47,7 @@ MonoBehaviour:
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m_AdditionalLightsRenderingMode: 1
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m_AdditionalLightsPerObjectLimit: 5
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m_AdditionalLightShadowsSupported: 1
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m_AdditionalLightsShadowmapResolution: 2048
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m_AdditionalLightsShadowmapResolution: 4096
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m_AdditionalLightsShadowResolutionTierLow: 512
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m_AdditionalLightsShadowResolutionTierMedium: 1024
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m_AdditionalLightsShadowResolutionTierHigh: 2048
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@@ -65,11 +65,11 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BlendOp: 0
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- _BlendOp: 2
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 1
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- _DstBlend: 10
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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