Many changes to Invector inventory system, added WIP UI system, added implementation for max stamina, moving speed, attack speed, attack power, thorns
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@@ -24,6 +24,7 @@ namespace Beyond
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public float faithMult;
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public float damageMult;
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public float speedMult;
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public float staminaMult;
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public float attackSpeedMult;
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public float faithRegenMult;
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public float thornDamageMult;
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@@ -77,7 +78,8 @@ namespace Beyond
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speedMult = 1f,
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attackSpeedMult = 1f,
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faithRegenMult = 1f,
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thornDamageMult = 1f
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thornDamageMult = 1f,
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staminaMult = 1f
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};
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// 2. Get Currently Equipped Items
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@@ -101,6 +103,7 @@ namespace Beyond
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stats.attackSpeedMult += GetPct(item, bItemAttributes.AttackSpeedBonusPercent);
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stats.faithRegenMult += GetPct(item, bItemAttributes.FaithRegenBonusPercent);
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stats.thornDamageMult += GetPct(item, bItemAttributes.ThornDamageBonusPercent);
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stats.staminaMult += GetPct(item, bItemAttributes.StaminaBonusPercent);
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}
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// 4. Apply Harmonies (Based on Table)
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