Many changes to Invector inventory system, added WIP UI system, added implementation for max stamina, moving speed, attack speed, attack power, thorns

This commit is contained in:
2025-12-05 15:10:52 +01:00
parent 53fa05e246
commit af7706bfac
21 changed files with 2352 additions and 3868 deletions

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@@ -24,6 +24,7 @@ namespace Beyond
public float faithMult;
public float damageMult;
public float speedMult;
public float staminaMult;
public float attackSpeedMult;
public float faithRegenMult;
public float thornDamageMult;
@@ -77,7 +78,8 @@ namespace Beyond
speedMult = 1f,
attackSpeedMult = 1f,
faithRegenMult = 1f,
thornDamageMult = 1f
thornDamageMult = 1f,
staminaMult = 1f
};
// 2. Get Currently Equipped Items
@@ -101,6 +103,7 @@ namespace Beyond
stats.attackSpeedMult += GetPct(item, bItemAttributes.AttackSpeedBonusPercent);
stats.faithRegenMult += GetPct(item, bItemAttributes.FaithRegenBonusPercent);
stats.thornDamageMult += GetPct(item, bItemAttributes.ThornDamageBonusPercent);
stats.staminaMult += GetPct(item, bItemAttributes.StaminaBonusPercent);
}
// 4. Apply Harmonies (Based on Table)