Ruined Town Sectors fix, Dark Wood - Sectors
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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: bc074d00982114f0388e9c98de91d44f
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m_currentHash:
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serializedVersion: 2
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Hash: ef672e941747c2eb6b19db828d740a6a
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Hash: 00000000000000000000000000000000
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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File diff suppressed because it is too large
Load Diff
@@ -226392,15 +226392,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 454388, guid: 9eafe0fd75c2e264e9df989997667656, type: 3}
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propertyPath: m_LocalPosition.x
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value: -109.738
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value: -109.739
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objectReference: {fileID: 0}
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- target: {fileID: 454388, guid: 9eafe0fd75c2e264e9df989997667656, type: 3}
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propertyPath: m_LocalPosition.y
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value: 18.072
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value: 18.103
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objectReference: {fileID: 0}
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- target: {fileID: 454388, guid: 9eafe0fd75c2e264e9df989997667656, type: 3}
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propertyPath: m_LocalPosition.z
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value: 65.225
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value: 65.224
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objectReference: {fileID: 0}
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- target: {fileID: 454388, guid: 9eafe0fd75c2e264e9df989997667656, type: 3}
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propertyPath: m_LocalRotation.w
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@@ -7,6 +7,9 @@ namespace Beyond
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[RequireComponent(typeof(BoxCollider))]
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public class BoxVolume : StreamingAsset
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{
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// DODANE: Licznik koliderów wewn¹trz woluminu
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private int enteredCollidersCount = 0;
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protected override void Draw()
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{
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if (collider == null)
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@@ -49,9 +52,13 @@ namespace Beyond
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protected override void OnTriggerEnter(Collider other)
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{
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if (collisionLayer == 1 << other.gameObject.layer)
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// Sprawdzenie warunków kolizji
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if (collisionLayer == 1 << other.gameObject.layer && tagMask.IsInTagMask(other.tag))
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{
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if (tagMask.IsInTagMask(other.tag))
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enteredCollidersCount++;
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// Aktywacja nastêpuje tylko przy pierwszym wejœciu (licznik = 1)
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if (enteredCollidersCount == 1)
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{
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CancelDeactivationCoroutine();
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SetActive(true);
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@@ -61,13 +68,20 @@ namespace Beyond
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protected override void OnTriggerExit(Collider other)
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{
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if (collisionLayer == 1 << other.gameObject.layer)
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// Sprawdzenie warunków kolizji
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if (collisionLayer == 1 << other.gameObject.layer && tagMask.IsInTagMask(other.tag))
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{
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if (tagMask.IsInTagMask(other.tag))
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enteredCollidersCount--;
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// Zabezpieczenie na wypadek b³êdu fizyki
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if (enteredCollidersCount < 0) enteredCollidersCount = 0;
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// Dezaktywacja nastêpuje tylko, gdy ostatni obiekt opuœci wolumin (licznik = 0)
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if (enteredCollidersCount == 0)
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{
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SetActive(false);
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}
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}
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}
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}
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}
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}
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