Many changes to Invector inventory system, added WIP UI system, added implementation for max stamina, moving speed, attack speed, attack power, thorns
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@@ -12,7 +12,7 @@ namespace Beyond
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private void Start()
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{
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Player.Instance.sceneDependantFaithRegenMultiplier = faithRegenMultiplier;
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Player.Instance.UodatePlayerStatistics();
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Player.Instance.UpdatePlayerStatistics();
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}
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// Update is called once per frame
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