Merge branch 'NewStory' of http://185.56.209.148/beyond/beyond into NewStory
This commit is contained in:
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And you listened to the dark whispers. And you fell.
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value: Take this key. It opens a gate to an old courtyard. A foul creature
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truths now, as you were before! Cast not thy judgements upon your betters!
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Leave me and my starlight alone in our misery!
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more lies and misery?
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File diff suppressed because it is too large
Load Diff
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File diff suppressed because it is too large
Load Diff
@@ -23,13 +23,15 @@ namespace Beyond
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[Header("Events")]
|
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[Tooltip("Actions to perform if the condition is true.")]
|
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public UnityEvent onConditionTrue;
|
||||
|
||||
|
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[Tooltip("Actions to perform if the condition is false.")]
|
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public UnityEvent onConditionFalse;
|
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// This field is used by the custom editor for the Lua wizard.
|
||||
[HideInInspector]
|
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public DialogueDatabase selectedDatabase = null;
|
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[Tooltip("How often to check the condition (in seconds). If zero, only checks on start/load.")]
|
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public float CheckInterval = 1.0f;
|
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|
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private bool hasFired = false;
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@@ -40,6 +42,8 @@ namespace Beyond
|
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{
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base.Start();
|
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CheckConditionAndExecute();
|
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if (CheckInterval > 0)
|
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InvokeRepeating("CheckConditionAndExecute", CheckInterval + (Random.value * CheckInterval), CheckInterval);
|
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}
|
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|
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/// <summary>
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@@ -70,6 +70,9 @@ namespace Beyond // Ensure this namespace matches your project structure
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public bool IsPlaying => m_audioSource != null && m_audioSource.isPlaying;
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// --- NEW: Flag to control bark playback ---
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private bool m_isPaused = false;
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// --- Core Methods ---
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public override void Awake()
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@@ -93,6 +96,29 @@ namespace Beyond // Ensure this namespace matches your project structure
|
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SetupAudioSource();
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InitializeSaveData();
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BuildConversationLookup();
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}
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// --- NEW: Subscribe to Dialogue System events ---
|
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private void OnEnable()
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{
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var dialogueSystemEvents = DialogueManager.instance.GetComponent<DialogueSystemEvents>();
|
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if (dialogueSystemEvents != null)
|
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{
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dialogueSystemEvents.conversationEvents.onConversationStart.AddListener(OnConversationStart);
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dialogueSystemEvents.conversationEvents.onConversationEnd.AddListener(OnConversationEnd);
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}
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}
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// --- NEW: Unsubscribe from Dialogue System events ---
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private void OnDisable()
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{
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var dialogueSystemEvents = DialogueManager.instance.GetComponent<DialogueSystemEvents>();
|
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if (dialogueSystemEvents != null)
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{
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dialogueSystemEvents.conversationEvents.onConversationStart.RemoveListener(OnConversationStart);
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dialogueSystemEvents.conversationEvents.onConversationEnd.RemoveListener(OnConversationEnd);
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}
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}
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private void SetupAudioSource()
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@@ -152,6 +178,9 @@ namespace Beyond // Ensure this namespace matches your project structure
|
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/// <returns>The AudioClip that will be played (or null if none/delayed).</returns>
|
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public AudioClip PlayBark(int entryIndex, Transform barkTarget = null, int specificBarkIndex = -1)
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{
|
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// --- MODIFIED: Check if barks are paused ---
|
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if (m_isPaused) return null;
|
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|
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if (entryIndex < 0 || entryIndex >= m_barks.Length)
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{
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Debug.LogError($"BarkManager: Invalid entryIndex {entryIndex}.", this);
|
||||
@@ -223,6 +252,9 @@ namespace Beyond // Ensure this namespace matches your project structure
|
||||
/// </summary>
|
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public void PlayBark(string conversation, Transform barkTarget = null)
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{
|
||||
// --- MODIFIED: Check if barks are paused ---
|
||||
if (m_isPaused) return;
|
||||
|
||||
if (m_conversationToEntry.TryGetValue(conversation, out int entryIndex))
|
||||
{
|
||||
// Determine target *before* queuing, store null if Player isn't available/needed
|
||||
@@ -248,6 +280,9 @@ namespace Beyond // Ensure this namespace matches your project structure
|
||||
/// </summary>
|
||||
public void PlayBarkFromQueue(int entryIndex, Transform barkTarget = null)
|
||||
{
|
||||
// --- MODIFIED: Check if barks are paused ---
|
||||
if (m_isPaused) return;
|
||||
|
||||
// Queue the original target (null if default intended). Update loop will resolve Player.Instance if needed.
|
||||
m_barkQueue.Enqueue(new QueuedBarkRequest { entryIndex = entryIndex, target = barkTarget });
|
||||
}
|
||||
@@ -267,6 +302,9 @@ namespace Beyond // Ensure this namespace matches your project structure
|
||||
/// </summary>
|
||||
private AudioClip PlayBarkImmediately(BarkEntry barkEntry, Transform targetForText, int specificBarkIndex = -1)
|
||||
{
|
||||
// --- MODIFIED: Check if barks are paused ---
|
||||
if (m_isPaused) return null;
|
||||
|
||||
if (barkEntry.barks == null || barkEntry.barks.Length == 0) return null;
|
||||
|
||||
Bark barkToPlay = null;
|
||||
@@ -361,6 +399,9 @@ namespace Beyond // Ensure this namespace matches your project structure
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// --- MODIFIED: Check if barks are paused ---
|
||||
if (m_isPaused) return;
|
||||
|
||||
// Process the queue for externally triggered RANDOM barks
|
||||
if (m_barkQueue.Count > 0 && !IsPlaying)
|
||||
{
|
||||
@@ -382,5 +423,45 @@ namespace Beyond // Ensure this namespace matches your project structure
|
||||
PlayBark(request.entryIndex, targetForText, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// --- NEW: Event handlers for conversation start and end ---
|
||||
private void OnConversationStart(Transform actor)
|
||||
{
|
||||
//PauseBarks();
|
||||
StopBarks();
|
||||
}
|
||||
|
||||
private void OnConversationEnd(Transform actor)
|
||||
{
|
||||
//ResumeBarks();
|
||||
}
|
||||
|
||||
// --- NEW: Public methods to pause and resume barks ---
|
||||
public void StopBarks()
|
||||
{
|
||||
if (m_audioSource != null && m_audioSource.isPlaying)
|
||||
{
|
||||
m_audioSource.Stop();
|
||||
}
|
||||
m_barkQueue.Clear(); // Clear any pending barks
|
||||
}
|
||||
public void PauseBarks()
|
||||
{
|
||||
m_isPaused = true;
|
||||
if (m_audioSource != null && m_audioSource.isPlaying)
|
||||
{
|
||||
m_audioSource.Pause();
|
||||
}
|
||||
m_barkQueue.Clear(); // Clear any pending barks
|
||||
}
|
||||
|
||||
public void ResumeBarks()
|
||||
{
|
||||
m_isPaused = false;
|
||||
if (m_audioSource != null)
|
||||
{
|
||||
m_audioSource.UnPause();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -130,7 +130,7 @@ Material:
|
||||
- _BaseColor: {r: 1, g: 0.524691, b: 0.07075471, a: 0.48235294}
|
||||
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 0.524691, b: 0.070754685, a: 0.48235294}
|
||||
- _Color: {r: 1, g: 0.5246909, b: 0.070754685, a: 0.48235294}
|
||||
- _EmisColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _EmissionColor: {r: 0.030037379, g: 0.045851335, b: 0.14150941, a: 1}
|
||||
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
|
||||
|
||||
Reference in New Issue
Block a user