massive number of fixes, removed compilation error, logs, negative scale issues, serialization issues ETC
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@@ -41,7 +41,7 @@ namespace Beyond
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public bool m_dontEnableUI = false;
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private static VideoCutsceneController s_instance;
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private static bool m_wasLoaded = false;
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//private static bool m_wasLoaded = false;
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private const string RESOURCE_PATH = "Prefabs/VideoCutsceneCanvas Variant";
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public static VideoCutsceneController Instance
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@@ -65,7 +65,7 @@ namespace Beyond
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var resource = Resources.Load<GameObject>(RESOURCE_PATH);
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if (resource)
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{
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m_wasLoaded = true;
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//m_wasLoaded = true;
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var gameobject = Instantiate<GameObject>(resource);
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if (gameobject)
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{
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