massive number of fixes, removed compilation error, logs, negative scale issues, serialization issues ETC
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@@ -61,7 +61,7 @@ namespace Beyond
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{
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return;
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}
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Debug.Log("On Unequiped weapon in area: "+area.name+" weapon: "+weapon.name);
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//Debug.Log("On Unequiped weapon in area: "+area.name+" weapon: "+weapon.name);
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//if current button type is gemstone, check if button should be active
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m_currentWeapon = area.currentEquippedItem;
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m_weaponPowerAttribute = m_currentWeapon.GetItemAttribute(bItemAttributes.Power);
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@@ -76,7 +76,7 @@ namespace Beyond
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{
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return;
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}
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Debug.Log("On Unequiped weapon in area: "+area.name+" weapon: "+weapon.name);
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//Debug.Log("On Unequiped weapon in area: "+area.name+" weapon: "+weapon.name);
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if (m_currentWeaponGemable && weapon.GetItemAttribute(bItemAttributes.Power) !=null)
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{
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m_currentWeaponGemable = false;
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