massive number of fixes, removed compilation error, logs, negative scale issues, serialization issues ETC

This commit is contained in:
2024-11-25 15:15:55 +01:00
parent 48d565f77e
commit 8d766ed470
48 changed files with 1442 additions and 2434 deletions

View File

@@ -23,7 +23,7 @@ namespace Beyond
return;
}
m_bendEffectMax = m_material.GetFloat("_BendEffect");
m_initialColor = m_material.GetColor("BaseColor");
m_initialColor = m_material.GetColor("_BaseColor");
}
protected override void Start()
@@ -43,7 +43,7 @@ namespace Beyond
{
base.Heal();
m_material.DOFloat(0f, "_BendEffect", m_healTime).SetEase(m_easeType);
m_material.DOColor(m_targetColor, "BaseColor", m_healTime);
m_material.DOColor(m_targetColor, "_BaseColor", m_healTime);
}
@@ -52,7 +52,7 @@ namespace Beyond
{
base.Unheal();
m_material.DOFloat(m_bendEffectMax, "_BendEffect", m_healTime);//.SetEase(Ease.InOutElastic);
m_material.DOColor(m_initialColor, "BaseColor", m_healTime);
m_material.DOColor(m_initialColor, "_BaseColor", m_healTime);
}
// Update is called once per frame