massive number of fixes, removed compilation error, logs, negative scale issues, serialization issues ETC
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@@ -23,7 +23,7 @@ namespace Beyond
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return;
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}
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m_bendEffectMax = m_material.GetFloat("_BendEffect");
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m_initialColor = m_material.GetColor("BaseColor");
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m_initialColor = m_material.GetColor("_BaseColor");
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}
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protected override void Start()
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@@ -43,7 +43,7 @@ namespace Beyond
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{
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base.Heal();
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m_material.DOFloat(0f, "_BendEffect", m_healTime).SetEase(m_easeType);
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m_material.DOColor(m_targetColor, "BaseColor", m_healTime);
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m_material.DOColor(m_targetColor, "_BaseColor", m_healTime);
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}
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@@ -52,7 +52,7 @@ namespace Beyond
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{
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base.Unheal();
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m_material.DOFloat(m_bendEffectMax, "_BendEffect", m_healTime);//.SetEase(Ease.InOutElastic);
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m_material.DOColor(m_initialColor, "BaseColor", m_healTime);
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m_material.DOColor(m_initialColor, "_BaseColor", m_healTime);
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}
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// Update is called once per frame
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