massive number of fixes, removed compilation error, logs, negative scale issues, serialization issues ETC
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@@ -96,7 +96,7 @@ namespace Beyond
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private Shader m_transparent;
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private Shader m_opaque;
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private int m_thresholID = Shader.PropertyToID("_Threshold");
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private int m_baseColorID = Shader.PropertyToID("BaseColor");
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private int m_baseColorID = Shader.PropertyToID("_BaseColor");
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private int m_FresnelColorID = Shader.PropertyToID("_FresnelColor");
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private int m_FresnelPowerID = Shader.PropertyToID("FresnelPower");
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private int m_InvisibilityID = Shader.PropertyToID("_Invisibility");
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